Google Homeroom
A free stage that permits educators to make, circulate, and grade tasks carefully, smoothing out correspondence among instructors and understudies.
- Kahoot!
A game-based learning stage that makes tests fun and intuitive. Educators can make tests, surveys, and reviews to draw in understudies.
- Edpuzzle
An intelligent video device that allows educators to transform recordings into tasks by adding questions and notes, advancing dynamic learning.
- Flipgrid
A video conversation stage that urges understudies to share their considerations on different points. It encourages innovativeness and relational abilities.
- Nearpod
A stage that permits educators to make intelligent examples that incorporate tests, surveys, and recordings, keeping understudies participated continuously.
- Teeter-totter
A computerized portfolio device for understudies to grandstand their work, permitting instructors and guardians to follow progress over the long run.
- Quizlet
An application that assists understudies with concentrating on through cheat sheets and learning games. Instructors can make sets or utilize shared ones to support learning.
- ClassDojo
A specialized instrument that interfaces instructors, understudies, and guardians, giving criticism, updates, and compensations to advance positive way of behaving.
- Padlet
A computerized release board where understudies and instructors can work together and share thoughts, assets, and media.
- Trello
An undertaking the board instrument that can be utilized by understudies to coordinate tasks, track progress, and team up on projects.
- Socrative
An evaluation instrument that permits instructors to make tests, surveys, and continuous inquiries to gauge understudy understanding.
- Microsoft OneNote
A computerized note pad that permits understudies and educators to take notes, team up, and coordinate materials in a single spot.
- GoNoodle
A development and care stage that assists understudies with extending, dance, and participate for no particular reason exercises to remain dynamic and centered.
- Storybird
An imaginative device that permits understudies to compose and distribute their own accounts, advancing proficiency and creative articulation.
- Wakelet
A substance curation stage that permits understudies and instructors to gather and sort out sight and sound assets into outwardly engaging assortments.
- Canva for Instruction
A plan instrument that permits understudies and instructors to make introductions, banners, infographics, and other visuals to improve learning.
- Miro
A web-based cooperative whiteboard device that permits groups and homerooms to conceptualize, plan, and offer thoughts in a visual configuration.
- Edmodo
A social learning stage that interfaces educators, understudies, and guardians, working with correspondence, task sharing, and grade following.
- Pear Deck
A stage that coordinates with Google Slides and PowerPoint to make intuitive examples and evaluations that draw in understudies continuously.
- Tinkercad
An internet based 3D plan and 3D printing instrument that urges understudies to pick up designing, math, and innovation ideas through involved projects.
- Learning A-Z
A stage with different perusing and composing devices for K-6 understudies. It incorporates digital books, evaluations, and separated learning materials.
- Wonder Math
An intuitive numerical stage that consolidates game-based learning with educational program adjusted number related content to draw in understudies in learning.
- Loom
A video informing device that permits educators to make informative recordings, instructional exercises, and criticism for understudies, advancing customized learning.
- MindMeister
A psyche planning device that permits understudies and educators to outwardly coordinate their contemplations, conceptualize thoughts, and make organized plans.
- Bloxels
An innovative instrument that allows understudies to fabricate and plan their own computer games, cultivating decisive reasoning, critical thinking, and imagination.